Using the UIImagePickerController with sourceType = UIImagePickerControllerSourceTypeCamera (to use the Camera), I wanted to overlay my own controls on the screen.
This is simple and can be done like this:
imagePickerController.showsCameraControls = NO;
No problem, right? However this leaves a black bar at the bottom, about 50px or so high!
The black bar is due to a difference in size ratio between the camera and the screen. You can fix this by transforming the camera very slightly:
CGAffineTransform transform = CGAffineTransformMakeScale(1.3, 1.3);
imagePickerController.cameraViewTransform = transform;
The result is a full screen camera image! It is ever so slightly bigger but it’s not noticeable unless you put it side by side with a non transformed version.
We’re looking for our first employee! As employee #1 you will be an extremely important part of the business, helping the company grow and put it’s stamp on the market. This is an exciting time for OniMobi!
The position we have open is for an iPhone / iPad developer:
Contract type: Permanent, full-time
Closing Date: 11th October 2010
Location: Abingdon (near Oxford)
Working closely with the Managing Director in our Abingdon Office (near Oxford), you will predominantly be developing iPhone/iPad applications for clients. You will also have an active role in the design & development of our own games. You may also be developing applications for other platforms in the future such as Android, Symbian or Facebook.
You will need to be self-motivated, have excellent problem solving skills and be able to manage your own time efficiently. We are looking for a developer who will share our values of passion, quality & service and a good attention to detail is very important. We believe that a rushed product is bad, and that the small details can make a big difference.
Above all we are looking for someone who wants to grow with the company – someone who enjoys the challenge and excitement of being on the cutting edge and someone who will reap the rewards of their hard work.
Download the full job spec here
Apple has finally got round to publishing a document of guidelines for the App Store Review process. A lot of it is stuff we already know, but it’s nice to read it direct from Apple.
“We have over 250,000 apps in the App Store. We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.” – Thank you Apple!